Chapter 2 - Vectors

Lecture Notes 2008

2 Vectors

  • A vector quantity has both a magnitude and a direction; force and velocity are two examples of vector quantities.
  • A scalar quantity has only a magnitude (it has no direction); time, area and temperature are examples of scalar quantities.

2.1 Revision

A vector is represented geometrically in the () plane or in () space by a directed line segment (arrow). The direction of the arrow is the direction of the vector, and the length of the arrow is proportional to the magnitude of the vector. Only the length and direction of the arrow are significant: it can be placed anywhere convenient in the () plane.

If are points in 2-space or 3-space, denotes to the vector from to .

A vector in the () plane may be represented by a pair of numbers

which is the same for all representations of . We call the components of the vector .

We call the vector the zero vector. It is denoted by .

2.1.1 Position Vectors

Let be a point in the plane. Then the vector , where is the origin, is called the position vector of . Obviously

\vec{OP}=\begin{pmatrix} x_{p} \\ y_{p} \end{pmatrix} .$$ ### 2.1.2 Definition: Magnitude See: [[2023/Definitions/Magnitude|Magnitude Definition]] ### 2.1.3 Vector addition We add vectors by the triangle rule. Consider the triangle $PQR$ with $\mathbf{v}=\vec{PQ}$, $\mathbf{w}=\vec{QR}$. Then $\mathbf{v}+\mathbf{w}=\vec{PR}$. In terms of components, if

\mathbf{v}=\begin{pmatrix} v_{1} \ v_{2} \end{pmatrix},\quad \quad \mathbf{w}=\begin{pmatrix} w_{1} \ w_{2} \end{pmatrix}

\mathbf{v}+\mathbf{w}=\begin{pmatrix} v_{1}+w_{1} \ v_{2}+w_{2} \end{pmatrix} .$$ It follows from the component description that vector addition satisfies the following properties:

2.1.4 Scalar Multiplication

With a number (called a scalar), we define to be the vector of magnitude

in the same direction as if and opposite direction if . Using similar triangles it follows that if then

Note that if we multiply any vector by zero we obtain the zero vector:

0 \cdot \mathbf{v}=\begin{pmatrix} 0 \\ 0 \end{pmatrix} =\mathbf{0}$$ ### 2.1.5 Unit Vectors A *[[2023/Semester 1 2023/MATH1050/Chapter 2 - Vectors#^4b2905|unit vector]]* is a vector of unit length. If $\mathbf{v}\neq 0$ is a vector, then

\frac{\mathbf{v}}{||\mathbf{v}||}

determines a unit vector in the direction of $\mathbf{v}$. ![[2023/Semester 1 2023/MATH1050/Chapter 2 - Vectors#^4b2905|^4b2905]] In particular,

\mathbf{i}=\begin{pmatrix} 1 \ 0 \end{pmatrix}\quad, \quad \mathbf{j}=\begin{pmatrix} 0 \ 1 \end{pmatrix}

determine unit vectors along the $x$ and $y$ axes respectively. For any vector $\mathbf{v}=\begin{pmatrix}v_{1}\\v_{2}\end{pmatrix}$ we have $$\mathbf{v}=\begin{pmatrix}v_{1}\\0\end{pmatrix}+\begin{pmatrix}0\\v_{2}\end{pmatrix}=v_{1}\mathbf{i}+v_{2}\mathbf{j},$$ Hence we can decompose $\mathbf{v}$ into a vector $1\mathbf{i}$ along the $x-$axis and $v_{2}\mathbf{j}$ along the $y-$axis. Then $v_{1}$ and $v_{2}$ are called the *components* of $\mathbf{v}$ with respect to $\mathbf{i}$ and $\mathbf{j}$. ### 2.1.6 Vectors in 3-space Similarly in 3-space a vector $\mathbf{v}=\vec{PQ}$ is represented in component form by

\mathbf{v}=\begin{pmatrix} v_{1} \ v_{2} \ v_{3} \end{pmatrix} =\begin{pmatrix} x_{Q}-x_{P} \ y_{Q}-y_{P} \ z_{Q}-z_{P} \ \end{pmatrix}$$ which is the same for all representations of .

For the magnitude of the vector is

As before, we add vectors component by component. We also define multiplication by a scalar . So if

are vectors then

The unit vectors along the axes are respectively

Any vector may be expressed as

We call the components of in the directions respectively. We usually denote 2- and 3-space by and respectively. Thus

2.1.7 Row and Column Vectors

Note that we may write vectors using columns, for example, , or as row vectors .

2.1.8 Dot Product

For non-zero vectors the angle between and is the angle with radians between and at the origin . The dot (or scalar or inner) product of vectors and , denoted by , is the number given by

where is the angle between and . If and then and are said to be orthogonal or perpendicular.

If and are two vectors, then is given by:

In particular, for ,

2.1.9 The Projection Formula

Fix a vector . Given another vector we can write it as

where is in the direction of and is perpendicular to .

Then we have the projection formula: